# extracted from svx/source/engine3d.oo
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2002-07-15 17:13+0100\n"
"POT-Creation-Date: 2004-12-17 23:03\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

#: float3d.src#RID_SVXFLOAT_3D.BTN_GEO.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_REPRESENTATION.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEXTURE.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_MATERIAL.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_UPDATE.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_ASSIGN.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_CHANGE_TO_3D.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_LATHE_OBJ.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_PERSPECTIVE.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_OBJ.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_FLAT.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_SPHERE.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_INVERT.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_TWO_SIDED_LIGHTING.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_DOUBLE_SIDED.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_SHADOW_3D.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_1.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_2.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_3.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_4.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_5.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_6.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_7.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_8.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_COLOR.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_AMBIENT_COLOR.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_LUMINANCE.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_COLOR.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_REPLACE.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_MODULATE.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_BLEND.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_X.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_X.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_X.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_Y.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_Y.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_Y.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_FILTER.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_MAT_COLOR.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_EMISSION_COLOR.imagebutton.text
#: float3d.src#RID_SVXFLOAT_3D.BTN_SPECULAR_COLOR.imagebutton.text
msgid "-"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_GEO.imagebutton.quickhelptext
#: float3d.src#RID_SVXFLOAT_3D.FL_GEOMETRIE.fixedline.text
msgid "Geometry"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_REPRESENTATION.imagebutton.quickhelptext
#: float3d.src#RID_SVXFLOAT_3D.FL_REPRESENTATION.fixedline.text
msgid "Shading"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT.imagebutton.quickhelptext
#: float3d.src#RID_SVXFLOAT_3D.FL_LIGHT.fixedline.text
msgid "Illumination"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_TEXTURE.imagebutton.quickhelptext
#: float3d.src#RID_SVXFLOAT_3D.FL_TEXTURE.fixedline.text
msgid "Textures"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_MATERIAL.imagebutton.quickhelptext
#: float3d.src#RID_SVXFLOAT_3D.FL_MATERIAL.fixedline.text
msgid "Material"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_UPDATE.imagebutton.quickhelptext
msgid "Update"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_ASSIGN.imagebutton.quickhelptext
msgid "Assign"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_CHANGE_TO_3D.imagebutton.quickhelptext
msgid "Convert to 3D"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_LATHE_OBJ.imagebutton.quickhelptext
msgid "Convert to Lathe Object"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_PERSPECTIVE.imagebutton.quickhelptext
msgid "Perspective On/Off"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_HORIZONTAL.fixedtext.text
msgid "~Horizontal"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_VERTICAL.fixedtext.text
msgid "~Vertical"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FL_SEGMENTS.fixedline.text
msgid "Segments"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_PERCENT_DIAGONAL.fixedtext.text
msgid "R~ounded edges"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_BACKSCALE.fixedtext.text
msgid "~Scaled depth"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_END_ANGLE.fixedtext.text
msgid "~Rotation angle"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.MTR_END_ANGLE.metricfield.text
#: float3d.src#RID_SVXFLOAT_3D.MTR_SLANT.metricfield.text
msgid " degree(s)"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_DEPTH.fixedtext.text
msgid "~Depth"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_OBJ.imagebutton.quickhelptext
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_X.imagebutton.quickhelptext
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_Y.imagebutton.quickhelptext
msgid "Object-Specific"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_FLAT.imagebutton.quickhelptext
#: float3d.src#RID_SVXFLOAT_3D.LB_SHADEMODE.1.stringlist.text
msgid "Flat"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_SPHERE.imagebutton.quickhelptext
msgid "Spherical"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_INVERT.imagebutton.quickhelptext
msgid "Invert Normals"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_TWO_SIDED_LIGHTING.imagebutton.quickhelptext
msgid "Double-Sided Illumination"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FL_NORMALS.fixedline.text
msgid "Normals"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_DOUBLE_SIDED.imagebutton.quickhelptext
msgid "Double-Sided"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_SHADEMODE.fixedtext.text
#: float3d.src#RID_SVXFLOAT_3D.FT_TEX_MODE.fixedtext.text
msgid "~Mode"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.LB_SHADEMODE.2.stringlist.text
msgid "Phong"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.LB_SHADEMODE.3.stringlist.text
msgid "Gouraud"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_SHADOW_3D.imagebutton.quickhelptext
msgid "3D Shadowing On/Off"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_SLANT.fixedtext.text
msgid "S~urface angle"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FL_SHADOW.fixedline.text
msgid "Shadow"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_DISTANCE.fixedtext.text
msgid "~Distance"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_FOCAL_LENGTH.fixedtext.text
msgid "~Focal length"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FL_CAMERA.fixedline.text
msgid "Camera"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_1.imagebutton.quickhelptext
msgid "Light Source 1"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_2.imagebutton.quickhelptext
msgid "Light Source 2"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_3.imagebutton.quickhelptext
msgid "Light Source 3"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_4.imagebutton.quickhelptext
msgid "Light Source 4"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_5.imagebutton.quickhelptext
msgid "Light Source 5"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_6.imagebutton.quickhelptext
msgid "Light Source 6"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_7.imagebutton.quickhelptext
msgid "Light Source 7"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_8.imagebutton.quickhelptext
msgid "Light Source 8"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_COLOR.imagebutton.quickhelptext
#: float3d.src#RID_SVXFLOAT_3D.BTN_AMBIENT_COLOR.imagebutton.quickhelptext
#: float3d.src#RID_SVXFLOAT_3D.BTN_MAT_COLOR.imagebutton.quickhelptext
#: float3d.src#RID_SVXFLOAT_3D.BTN_EMISSION_COLOR.imagebutton.quickhelptext
#: float3d.src#RID_SVXFLOAT_3D.BTN_SPECULAR_COLOR.imagebutton.quickhelptext
msgid "Colors Dialog"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_LIGHTSOURCE.fixedtext.text
msgid "~Light source"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_AMBIENTLIGHT.fixedtext.text
msgid "~Ambient light"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_TEX_KIND.fixedtext.text
msgid "~Type"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_LUMINANCE.imagebutton.quickhelptext
msgid "Black & White"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_COLOR.imagebutton.quickhelptext
msgid "Color"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_REPLACE.imagebutton.quickhelptext
msgid "Only Texture"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_MODULATE.imagebutton.quickhelptext
msgid "Texture and Shading"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_BLEND.imagebutton.quickhelptext
msgid "Texture, Shadow and Color"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_TEX_PROJECTION_X.fixedtext.text
msgid "~Projection X"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_X.imagebutton.quickhelptext
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_Y.imagebutton.quickhelptext
msgid "Parallel"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_X.imagebutton.quickhelptext
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_Y.imagebutton.quickhelptext
msgid "Circular"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_TEX_PROJECTION_Y.fixedtext.text
msgid "P~rojection Y"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_TEX_FILTER.fixedtext.text
msgid "~Filtering"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_FILTER.imagebutton.quickhelptext
msgid "Filtering On/Off"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_MAT_FAVORITES.fixedtext.text
msgid "~Favorites"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.1.stringlist.text
msgid "User-defined"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.2.stringlist.text
msgid "Metal"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.3.stringlist.text
msgid "Gold"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.4.stringlist.text
msgid "Chrome"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.5.stringlist.text
msgid "Plastic"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.6.stringlist.text
msgid "Wood"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_MAT_COLOR.fixedtext.text
msgid "~Object color"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_MAT_EMISSION.fixedtext.text
msgid "~Illumination color"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_MAT_SPECULAR.fixedtext.text
msgid "~Color"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FT_MAT_SPECULAR_INTENSITY.fixedtext.text
msgid "I~ntensity"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.FL_MAT_SPECULAR.fixedline.text
msgid "Specular"
msgstr ""

#: float3d.src#RID_SVXFLOAT_3D.dockingwindow.text
msgid "3D Effects"
msgstr ""

#: float3d.src#RID_SVXFLOAT3D_FAVORITE.string.text
msgid "Favorite"
msgstr ""

#: float3d.src#RID_SVXFLOAT3D_FIX_X.string.text
msgid "X"
msgstr ""

#: float3d.src#RID_SVXFLOAT3D_FIX_Y.string.text
msgid "Y"
msgstr ""

#: float3d.src#RID_SVXFLOAT3D_FIX_Z.string.text
msgid "Z"
msgstr ""

#: float3d.src#RID_SVXFLOAT3D_FIX_R.string.text
msgid "R:"
msgstr ""

#: float3d.src#RID_SVXFLOAT3D_FIX_G.string.text
msgid "G:"
msgstr ""

#: float3d.src#RID_SVXFLOAT3D_FIX_B.string.text
msgid "B:"
msgstr ""

#: string3d.src#RID_SVX_3D_CREATE_LATHE.string.text
msgid "Create 3D rotation object"
msgstr ""

#: string3d.src#RID_SVX_3D_UNDO_EXCHANGE_PASTE.string.text
msgid "Insert object(s)"
msgstr ""

#: string3d.src#RID_SVX_3D_UNDO_SEGMENTS.string.text
msgid "Number of segments"
msgstr ""

#: string3d.src#RID_SVX_3D_UNDO_DEEPTH.string.text
msgid "Object depth"
msgstr ""

#: string3d.src#RID_SVX_3D_UNDO_FOCAL.string.text
msgid "Focal length"
msgstr ""

#: string3d.src#RID_SVX_3D_UNDO_CAMPOS.string.text
msgid "Camera position"
msgstr ""

#: string3d.src#RID_SVX_3D_UNDO_ROTATE.string.text
msgid "Rotate 3D object"
msgstr ""

#: string3d.src#RID_SVX_3D_UNDO_EXTRUDE.string.text
msgid "Create extrusion object"
msgstr ""

#: string3d.src#RID_SVX_3D_UNDO_LATHE.string.text
msgid "Create rotation object"
msgstr ""

#: string3d.src#RID_SVX_3D_UNDO_BREAK_LATHE.string.text
msgid "Split 3D object"
msgstr ""

#: string3d.src#RID_SVX_3D_UNDO_ATTRIBUTES.string.text
msgid "3D Attributes"
msgstr ""

